An arcade. The machines seem implausibly arranged.
The big one wont look me in the eye, she turns away. The little one implores me to play.
I remember Lethal Enforcers, but this is not the game of my youth – I am drawn into bafflement through a merging of timelines and impossible juxtapositions. There seem to be too many cabinets and the controls are all wrong, here is a steering wheel, there is a joystick, never the right tools for the task at hand. Finally we find a cabinet with crudely modelled guns in place and ready ourselves for play.
Money becomes problematic, it’s spilling out of the machine, the price keeps changing and I can’t seem to count. An attendant is woefully unprepared to aid us and disappears into a back room, we are left waiting. I collect golden coins, but they are nothing – just stamped slithers of metal, gleaming beneath neon lights, meaningless tokens in my hand.
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